An elegant, compelling narrative game
Skyhawk is my first “in-the-cockpit game”, so I can't really compare it to anything similar. I can say that I've found it a compellingly immersive experience. I haven't completed a campaign yet, and I'm a little surprised I've survived the half-dozen missions I've conducted so far. The game is a little unruly; the mission board is only two panels, but add to that the load-out and damage templates, the book of tables that drives the game, and the fact that I'm still constantly checking the rules to make sure I'm doing it everything correctly, it takes up some table real estate, but it's not unmanageable, and I suspect I'll be able to streamline things with further play. One of Skyhawk’s strengths for me is the fact that the missions play out in about a half-hour (when you get the hang of the process) and between missions, you can pack the whole thing up after noting the relevant details on the record sheets; I'm not in a position to be able to leave a game set up to come back to later, so this works like a charm.