Nemesis - Burma 1944

$54.00
$64.00
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(9 reviews)
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"Nemesis: The spirit of divine retribution against those who succumb to hubris"

While Burma was the backwater of WW2, it contained several of the most colorful characters of the war. The background was such that...

General Stilwell, who despised both British and Chinese (and the current American, except Marshall) leadership, wanted to fight the Japanese with Chinese troops, in Burma or in China. Roosevelt, while having no interest in rebuilding the British Empire, was at the same time incapable of seeing the Chinese Kuomintang regime as fascist as it really was. He often wanted to sack Stilwell for repeatedly reporting on Chinese incompetence and corruption.

Chiang Kai-Shek was more interested in getting his hands on the valuable lend-lease supply the US was sending him through Stilwell, who he hated, than fighting the Japanese. He was not keen on putting Chinese troops under Stilwell's command in Burma since they might become well trained and then possibly turn on Chiang. But he accepted doing so if Stilwell used them for opening up a supply route to China once again.

Churchill was not interested in Burma at all and wanted to focus on Singapore. Mountbatten, the Supreme Commander in India and Burma, wanted to attack into Burma, but through an amphibious assault further south instead. Wingate (some thought him to be certifiably insane) wanted to land special trained brigades in the middle of Burma and from there reconquer Southeast Asia.

General Slim, who had to put up with his rude and querulous colleagues, Stilwell and Wingate; his flamboyant chief Mountbatten; the hopeless and incompetent Chiang Kai-Shek, just wanted to defeat the Japanese there in the north and from there retake the rest of Burma.

In the meantime, in 1944, the Japanese, being outnumbered and with hardly any supply, said "enough is enough" and attacked. Why not? It worked in 1942. But this time Japanese hubris met Slim, the best British General of WW2, in the west; Stilwell's well trained and hard fighting Chinese troops in the North; Wingate's Chindit brigades in the middle amongst them; Chinese Yunnan soldiers who, after Chiang finally let them loose, took heavy casualties when investing the Japanese in the east. This time, after many ferocious battles, the Japanese met their Nemesis and were, in the end, utterly defeated.

Nemesis... ... features my "Open Game Turn" system. The Game Turn consists of only four phases:

  1. Assault (where you first move and then overrun)
  2. Attack
  3. Supply Check
  4. Reinforcement.

The phases are drawn as chits, so you will not know in what order they will appear, with the exception of the first chit in a Game Turn which is chosen from the first three drawn chits in the previous Game Turn. Both players have a set of four Phase Chits each and they take turns drawing them. The game mechanics are easy to master. The game play may not be.

The quality of the unit is the most important feature. Basically it affects four aspects: Not only will a high quality give an edge in combat, it also decides what kind of ZoC the unit is able to exert. The quality will decide how long a unit can be out of supply before attrition strikes, and how capable the unit is to make an operational move (a "double move"). Since ZoC is non-existent except when preventing enemy units conducting operational moves, it is very important which units you position and where you do so. Especially so, if you are uncertain of which phases there remain to be played.

The game will also feature my "Active Combat" system. A combat result will have step losses and probably a retreat result. Step losses are straightforward. The retreat result though has to be enforced by the attacker. That is usually not a problem if it is done by a high quality unit. A unit with lesser quality may have to pay with step losses in order to do so. The defender then decides to retreat or to stand fast. If it stays, then it takes step losses, depending on its quality. Before any attack, the Japanese player has the option to get an extra combat shift in its favor (in attack or defense). But it comes with a price.

Finally, there will be a two layer Victory Point system. There is a VP track for each player. Some points can be actively acquired by you but are given once, usually those that will please your local commander. Some points can be actively acquired by the opponent and will be deducted every Game Turn from your track as long as the enemy controls them, usually those that displease your superiors. Then again, it is the same thing for your opponent. Those that you have received once are also the ones that are deducted each Game Turn from your opponent's track etc. In the end, as the commander, you will have to prioritize, depending on the current situation.

Nemesis has a high replay value and if you love tense games when in action as well as games that allow you to ponder on possible "perfect opening moves", then this is the game for you.

Watch your back :-)

Kim Kanger

Reviews

  • 5
    Nemesis: Burma 1944

    Posted by Steve Kosiak on Mar 22nd 2024

    This is a great game in pretty much every way. I highly recommend it. The components, map, playing pieces, and especially the rules, aren’t just good, they are elegant. The game hangs together in a way that most games don’t. You get the sense that it was play-tested a lot and built from scratch by someone who was looking for innovative, streamlined ways to capture not just the main features but many of the interesting and important nuances of the 1944 campaign in Burma. The rule book is actually quite short and the rules are relatively simple—but they yield an extremely rich game, with lots of layers to it. There is complexity, but not with the mechanics of the game (which become intuitive pretty quickly). Rather, the complexity is the kind you want—involving how best to deploy your forces, how to deal with harsh terrain and weather, how to keep your forces supplied, when and where to take reinforcements, etc. I also like the unit density—which is very manageable. And the fact that there are three or four (depending on how you define them) different theaters that you need to coordinate adds to the richness. It also means that whichever side you play, you will have a variety of both offensive and defensive tasks and dilemmas to deal with. The production value of the game is also top notch.

  • 5
    Awesome value

    Posted by Walt on Nov 30th 2022

    I am very impressed with Legion games. I will be ordering more from them. Their products are top notch and top quality. This little gem I happened across and boy was I surprised at how in depth and fun it is. Beautiful map and counters and a lot going on. Very deceptive in its intricate design. Just a really nice product. Eat, sleep and breathe attrition in this one….

  • 4
    Good war sim. on Burma

    Posted by Unknown on Mar 29th 2021

    Found sim. to be good on history and geography.

  • 5
    Top Burma Theater Game

    Posted by Mark Mazer on Dec 28th 2020

    Deceptively simple elegance on the surface, but richly complex play, makes this very well-designed game a real pleasure to play. Enjoy.

  • 5
    Wow

    Posted by Grant Linneberg on Sep 11th 2019

    This game has several rare or unusual features that make me want to play it. There are three levels of troops quality. The TQ makes a big difference in battles, it affects how well your ZOC works, and it affects how easily you suffer attrition when OOS. As well, supply is measured to the unit from the supply source, not the other way around. This makes a big difference if you have a unit in the mountains: you count MPs into the mountains, not out of them. Makes supply harder. And of course, the VC are very strange: you're trying to please Hirohito or Churchill. Actions taken will drive the leaders satisfaction up or down. Very different from simple location VC. Love this game.

  • 4
    Great Sim of the 1944 Burma Campaign

    Posted by Michael Junkin on Aug 14th 2018

    I'd give it five stars except it goes against my policy. A fun, highly replayable, moderate complexity and (I feel) accurate simulation of the Burma campaign in 1944 - certainly one of the most interesting of WWII. Innovative mechanics fold a lot of simulation value into little complexity. The physical production is excellent. Thanks Kim!

  • 4
    For players aged

    Posted by Marco Ferrari on Jul 19th 2018

    Great game, fun, fast and friendly. With big hex, with simple rules is perfect for me, a retired man.

  • 4
    Forgotten history

    Posted by CHIAVERI RICCARDO on Jul 19th 2018

    Great game which focus on a lost piece of history of WW2. Liked the double sized components and the well written rulebook. Keep up the great work !!!!

  • 5
    Every bit a reason why wargaming is fascinating

    Posted by Steven Blickens on Jun 25th 2018

    This game has excellent components and a rule set that captures the idiosyncratic features of the campaign in a playable and wonderfully gameable fashion. Mr. Kanger has a gift for capturing the essence of the situations with clever and entertaining systems. I like it very much.