A Splendid Little War

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A Splendid Little War - 2nd Edition
The Spanish-American War: Santiago Campaign July 1-14, 1898
game design by Andy Nunez

A Splendid Little War begun with the highest motives, carried on with magnificent intelligence and spirit, favored by that fortune which loves the brave." so did John Hay, U.S. ambassador to Britain describe the Spanish-American War which saw the U.S take possession of much of Spain's 400-year old empire, extending its territorial dominance overseas and joining the ranks of colonial nations. The game covers the entire land campaign on Cuba, which saw the fall of Santiago de Cuba and the Spanish surrender of the island. It combines only moderate complexity with the delivery of a wide variety of unit types: the Rough Riders, Cuban (and Spanish) Guerrillas, Gatling Guns, the US Observation Balloon, Engineers, and just about everything in between. The US, with more firepower and better artillery, has the upper hand but the dug in Spanish defenders, the Spanish relief column's arrival, and the ensuing Yellow fever will take its toll on the US forces and could turn a Splendid Little War into a wretched defeat. As well as the Campaign Game which covers the entire 14 days of battle, from the initial US attack on July 1st until the Spanish surrender on July 14th, there are three shorter scenarios covering the major engagements of the campaign: The battle for El Caney. The famous Rough Riders and the battle of San Juan Hill. The first day of the campaign combining El Caney and San Juan Hill. Along with general streamlining of the rules, his second edition of the game brings: New Fire CRT Junior leaders (inc. Teddy Roosevelt) Yellow Fever

Reviews

  • 4
    A Splendid Little War

    Posted by Andrew on Jan 27th 2024

    I've recently bought this (along with 3 other games still to be tabled) from Legion in a moment of curiousity. One of the things I love about wargames is how they direct you to learn more about history as well as offering an opportunity to consider the complexity of any given situation. ASLW does all these things. The situation is interesting and is not immediately obvious about what is the best strategy. The terrain throws up difficult questions and there is a sense of urgency for the US to act before the poor weather arrives. Once the weather changes, you risk yellow fever which delibitates the army. The weather also slows movement which frustrates manoeuvre. The thing is, a reckless assault early on against reinforced Spanish positions can be costly. I played this three times in a row and still haven't settled on the best strategy. Thanks Legion for a great game.